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Mumbai University/BE/IT/User Interaction Design/Introduction to Interaction Design/Multiple Choice Questions - Part 3

Hello Everyone!
This article is based on the common Multiple Choice Questions related to User Interaction Design. The MCQs are based on the First Module - Introduction to Interaction Design.

From the University Exam point of view, these MCQs were given as Question Bank in the 2020 Mumbai University - BE - Information Technology Exam for the subject - User Interaction Design. The MCQs set is prepared from taking different cluster data. These MCQs were also asked in the 2021 Final and Internal Examinations. These MCQs are also related to the subject Human Computer Interaction.




The topics included in this module are -

  • Good and Poor design
  • What is Interaction design?
  • The User Experience
  • The Process of Interaction Design
  • Interaction Design and the User Experience

Q 1) When are shareable interfaces used?

a. Multiple users are supposed to use the product simultaneously
b. Single users access the product from different places
c. For sharing documents
d. Single user accesses the product from fixed place

Solution: a) Multiple users are supposed to use the product simultaneously

Q 2) Which of the following is a type of Cognition?

a. Slow
b. Fast
c. Modern
d. Reflective

Solution: d) Reflective

Q 3) User Centered Design has 3 components ______.

a. User, task, content
b. User, context, task
c. Usability, task, context
d. Usability, content, task

Solution: a) User, task, content

Q 4) Which is the type of UI design?

a. Graphical User Interface
b. Parallel Interface
c. Controlled Interface
d. Uncontrolled Interface

Solution: a) Graphical User Interface

Q 5) The following rules keep the user interface for dialog management and other applications _____.

a. Keep the user interface complex
b. Maintain consistency
c. Continuous interaction
d. Messy sound

Solution: b) Maintain consistency

Q 6) The consistency of the iconic system should be maintained with the design because it works for the _____.

a. Same design vocabulary
b. Same design and different grammar
c. Different design vocabulary and grammar
d. Different design vocabulary

Solution: a) Same design vocabulary

Q 7) Affordances are ______.

a. Possibilities for using an object or interface
b. The costs of buying user interface components
c. The completion times for a typical task
d.Perceived affordances

Solution: d) Possibilities for using an object or interface

Q 8) Which of these are attributes of usability?

a. Interchangeability
b. Usefulness
c. Generalizability
d. Subjective satisfaction

Solution: d) Subjective satisfaction

Q 9) How do you get to know the user in the usability engineering lifecycle?

a. Draw up a user profile
b. Run a thinking aloud test
c. Experience of user
d. Satisfaction of user

Solution: a) Draw up a user profile

Q 10) A persona in the context of goal-oriented interaction design ______.

a. Is used to role-play through an interface design
b. Is a real person
c. Represents all different type of user
d. Should represent an average user

Solution: a) Is used to role-play through an interface design

Q 11) Valid reasons for usability testing are _____.

a. Based on intuitions
b. Designers believe users follow illogical paths
c. Experience changes one’s perception of the world
d. Testing performance under user stress is important

Solution: c) Experience changes one’s perception of the world

Q 12) Thinking aloud testing, _______.

a. Slows down the user by about 70%.
b. Provide performance data
c. Cannot provide process data
d. Is a formative evaluation method

Solution: d) Is a formative evaluation method

Q 13) Regarding a formal experiment, _____.

a. Process data are collected
b. Subjective measurements are made
c. A small number of test users is needed
d. A fully implemented system is required

Solution: d) A fully implemented system is required

Q 14) In a heuristic evaluation, _____.

a. A group of usability experts judges an interface with a detailed checklist of guidelines
b. A group of test users conducts a formal experiment
c. A group of psychologists administers a questionnaire
d. A group of usability experts reviews a user interface according to a small set of general principles

Solution: d) A group of usability experts reviews a user interface according to a small set of general principles

Q 15) Concerning competitive analysis, it is true that ______.

a. Two groups of usability testers compare their results for the same interface
b. It is used for usability bench-marking
c. It is an online comparison of data transfer rates
d. Competing systems based on performance

Solution: d) Competing systems based on performance

Q 16) Which belong to the Principles of good design?

a. Clarity and compatibility
b. Result oriented output
c. Non-Consistent
d. Immaterial cost

Solution: a) Clarity and compatibility

Q 17) Under “Visual disabilities”, which is not required _____.

a. Utilities like screen-review and screen-enlargement
b. Screen components
c. Keyboard
d. Colour

Solution: d) Colour

Q 18) Which of the following can designers use to alter behaviour of the user?

a. Persuasive Technologies
b. Frustrating Interfaces
c. Easy to use designs
d. Tangible interfaces

Solution: a) Persuasive Technologies

Q 19) Which Human characteristic is not considered in User Interaction Design process?

a. Haptic Interfaces
b. Multimedia Interface
c. Multimodal Interface
d. Gesture Interface

Solution: a) Haptic Interfaces

Q 20) Which of the following is not an aspect of conceptual models?

a. Concepts
b. Metaphors
c. Relations
d. Cost

Solution: d) Cost


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