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Mumbai University/BE/IT/User Interaction Design/Introduction to Interaction Design/Multiple Choice Questions - Part 2

Hello Everyone!
This article is based on the common Multiple Choice Questions related to User Interaction Design. The MCQs are based on the First Module - Introduction to Interaction Design.

From the University Exam point of view, these MCQs were given as Question Bank in the 2020 Mumbai University - BE - Information Technology Exam for the subject - User Interaction Design. The MCQs set is prepared from taking different cluster data. These MCQs were also asked in the 2021 Final and Internal Examinations. These MCQs are also related to the subject Human Computer Interaction.




The topics included in this module are -

  • Good and Poor design
  • What is Interaction design?
  • The User Experience
  • The Process of Interaction Design
  • Interaction Design and the User Experience

Q 1) Interactive products need to be designed to match usability goals like ______.

a. Ease of use and learning
b. Multitasking
c. Optimization
d. Ease of evaluation

Solution: a) Ease of use and learning

Q 2) What does a tangible interface provide?

a. A sensor based interaction between the user and the system
b. Multiple users are supposed to use the product simultaneously
c. For large group of people
d. For specific group of people.

Solution: a) A sensor based interaction between the user and the system

Q 3) Usability criteria are specific objectives that unable the usability of a product to be assessed in terms of _____.

a. How it can improve a user’s performance.
b. How it can help user’s to understand the design.
c. How it can improve quality of design.
d. How it can reduce cost of design.

Solution: a) How it can improve a user’s performance.

Q 4) Utility refers to the extent to which the system provides the right kind of functionality so that user can _________.

a. Do comfortably their task.
b. Do in restricted sequence.
c. Do whatever expected in design with restrictions.
d. Do what they want or need to do.

Solution: d) Do what they want or need to do.

Q 5) Effectiveness is a general goal in designing and refers to ______.

a. How to make system pleasing to user?
b. How to make system easy to understand to user?
c. How to complete task in shot duration?
d. How good system is at doing what it is supposed to do?

Solution: d) How good system is at doing what it is supposed to do?

Q 6) Which of them are the activities that users are likely to be engaged in when interacting with systems?

a. Constructing
b. Instructing
c. Visualizing
d. Constructing

Solution: b) Instructing

Q 7) Which of the following will improve the usability of the product?

a. User training
b. Involving user in product research
c. Identifying goals
d. All of the above

Solution: c) Identifying goals

Q 8) Design is a process in which there is/are ________.

a. Meaningful activities are systematically framed
b. Analysis framework and review
c. Prototype, storyboard and review
d. User perspective system generation

Solution: d) User perspective system generation

Q 9) Goal directed design must ensure __________.

a. User friendliness, feasibility and effective environments
b. Visually pleasing composition
c. End user acceptance
d. Less expensive

Solution: a) User friendliness, feasibility and effective environments

Q 10) "System’s design can be used by everyone, regardless of a person’s physical capabilities" will match with the following UI design principle ______.

a. Perceptibility
b. Operability
c. Predictability
d. Responsiveness

Solution: b) Operability

Q 11) “The effect of actions on objects should be visible” will match with the following UI design principle _______.

a. Compatibility
b. Configurability
c. Directness
d. Responsiveness

Solution: a) Compatibility

Q 12) “Have a similar look” will match with the following UI design principle ______.

a. Compatibility
b. Configurability
c. Consistency
d. Control

Solution: c) Consistency

Q 13) “Enhance a sense of control” will match the following UI design principle _________.

a. Compatibility
b. Configurability
c. Consistency
d. Control

Solution: b) Configurability

Q 14) “Systems should be designed to be usable without modification, by as many people as possible” will match with the following UI design principle _________.

a. Accessibility
b. Aesthetically pleasing
c. Availability
d. Clarity

Solution: a) Accessibility

Q 15) “Providing meaningful contrast between screen elements” will match with the following UI design principle ________.

a. Accessibility
b. Aesthetically pleasing
c. Availability
d. Clarity

Solution: d) Clarity

Q 16) “Use real-world metaphors” will match with the following UI design principle _____.

a. Directness
b. Efficiency
c. Familiarity
d. Flexibility

Solution: c) Familiarity

Q 17) Following are the benefits of good design _______.

a. To increase productivity
b. To produce the result quickly
c. For good recognition of the system
d. To understand need of user

Solution: a) To increase productivity

Q 18) Understanding problem space covers questions that are inclusive of _______.

a. What is actually needed by the user?
b. What is cost of a product?
c. Durability of product
d. Maintenance of product

Solution: a) What is actually needed by the user?

Q 19) Which of following is/are true about Attention?

a. It is a cognitive process
b. Humans can attend many things at a time
c. Humans cannot rapidly switch their attention
d. It is intuition of human

Solution: a) It is a cognitive process

Q 20) What is known as analytics?

a. Logging of data
b. Summary of data
c. Collection of data
d. Sharing of data

Solution: a) Logging of data


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