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Mumbai University/BE/IT/User Interaction Design/Introduction to Interaction Design/Multiple Choice Questions - Part 1

Hello Everyone!
This article is based on the common Multiple Choice Questions related to User Interaction Design. The MCQs are based on the First Module - Introduction to Interaction Design.

From the University Exam point of view, these MCQs were given as Question Bank in the 2020 Mumbai University - BE - Information Technology Exam for the subject - User Interaction Design. The MCQs set is prepared from taking different cluster data. These MCQs were also asked in the 2021 Final and Internal Examinations. These MCQs are also related to the subject Human Computer Interaction.




The topics included in this module are -

  • Good and Poor design
  • What is Interaction design?
  • The User Experience
  • The Process of Interaction Design
  • Interaction Design and the User Experience

Q 1) Which is the key characteristic of the interaction design process?

a. User should be involved through the development project
b. Iteration through the four activities is evitable
c. Specific usability and user experience goal should not be identified
d. User need is not considered at the start of the process.

Solution: a) User should be involved through the development project

Q 2) Which one is usability goal?

a. Effectiveness
b. Motivating
c. Aesthetically pleasing
d. Creativity

Solution: a) Effectiveness

Q 3) Mapping in design is used to provide _____.

a. Duplication of data
b. Relationship between controls and effects
c. Sequence of flow
d. Secure the data

Solution: c) Sequence of flow

Q 4) In designing safety is used to _______.

a. Protect the user from dangerous conditions and undesirable situations
b. Protect the user from leaking of data or malpractices
c. Protect the user from duplication of data
d. Protect the user from interrupted data

Solution: a) Protect the user from dangerous conditions and undesirable situations.

Q 5) Advantage of constraining is _____.

a. Prevent from getting wrong feedback
b. Avoid repetition of data
c. Interpretation of problem will be easier
d. Prevent user from selecting incorrect options

Solution: d) Prevent user from selecting incorrect options

Q 6) “Provide as simple an interface as possible” will match with the following UI design Principle _____.

a. Perceptibility
b. Simplicity
c. Clarity
d. Availability

Solution: b) Simplicity

Q 7) Which is the type of constraints in the following?

a. Experimental
b. Internal
c. Physical
d. External

Solution: c) Physical

Q 8) The term used to refer to an attribute of an objective that allows people to know how to use it is known as ______.

a. Consistency
b. Affordance
c. Mapping
d. Expressive

Solution: c) Mapping

Q 9) In design principles, cultural constraints rely on _____.

a. Learned conventions
b. Physical activity
c. Universally accepted interface conventions
d. People’s common sense

Solution: c) Universally accepted interface conventions

Q 10) Benefits of consistency in designing is _______.

a. Easier to learn and use
b. Easy to highlight the data
c. Easy to duplicate the data
d. Easier for understanding sequence of operations

Solution: a) Easier to learn and use

Q 11) Aesthetic and minimalist design is used to avoid _______.

a. Copy of data.
b. Information that is irrelevant or rarely needed.
c. Delay in sequence flow.
d. Complex designing.

Solution: d) Complex designing.

Q 12) Affordance is used to refer to an attribute of an object that allows people to know ________.

a. How to get output
b. What is the cost of product
c. How to use it or interact with it
d. How to increase the productivity

Solution: c) How to use it or interact with it.

Q 13) Which design principle is most important?

a. Simplicity
b. Cost
c. Visibility
d. Popularity

Solution: a) Simplicity

Q 14) User experience goals are concerned with creating systems that enhance user experience in terms of _____.

a. Making it confused
b. Making it helpful and motivating
c. Making it repetitive
d. Making it fussy

Solution: b) Making it helpful and motivating.

Q 15) Usability goals are concerned with meeting specific usability criteria such as _____.

a. Effectiveness
b. Efficiency
c. Learnability
d. Memorability

Solution: a) Effectiveness

Q 16) Which type of feedback is used in interaction design?

a. Textual
b. Visual
c. Questionnaire
d. Quiz

Solution: c) Questionnaire

Q 17) In designing visibility helps user to understand _____.

a. What to do next
b. What will be the output
c. Whether the working of system is proper
d. Whether the solution is correct or wrong

Solution: a) What to do next.

Q 18) Which design principle helps user to continue with the activity based on what has been done earlier?

a. Mapping
b. Consistency
c. Feedback
d. Affordance

Solution: b) Consistency

Q 19) "Prevent errors from occurring whenever possible" will match with the following UI design principle __________.

a. Familiarity
b. Flexibility
c. Forgiveness
d. Responsiveness

Solution: c) Forgiveness

Q 20) In designing learnability refers to ______.

a. How easy a system is to learn to use.
b. How complex is the system.
c. How time consuming is the learning process.
d. How difficult it is to understand the system.

Solution: a) How easy a system is to learn to use.


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Check out the other User Interaction Design MCQs posts

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