Mumbai University/BE IT/User Interaction Design/Process of Designing, Prototyping and Construction/Multiple Choice Questions - Part 2
Hello Everyone!
This article is based on the common Multiple Choice Questions related to User Interaction Design. The MCQs are based on the topic- Process of Designing, Prototyping and Construction.
From the University Exam point of view, these MCQs were given as question bank in the 2020 Mumbai University-BE-Information Technology Exam for the subject- User Interaction Design. The MCQs set is prepared from taking different cluster data. These MCQs are also related to the subject Human Computer Interaction.
Q 1) In User Interface Design, which question is not a testing question for prototyping?
| a. | What is cost of designing? |
| b. | How does UI measure up to users expectations? |
| c. | How would users expect interface to look? |
Solution: a) What is cost of designing?
Q 2) A _____ menu is a circular representation of menu items.
| a. | Pull up |
| b. | Pull down |
| c. | Pie |
| d. | Pop-up |
Solution: c) Pie
Q 3) _______ menu is the portrayal of menu items or objects in a graphic or pictorial form.
| a. | Iconic |
| b. | Pop up |
| c. | Pull down |
| d. | Pull up |
Solution: a) Iconic
Q 4) In user interface design, an interface metaphor is _____.
| a. | Online tutorials |
| b. | Technical help for UI design |
| c. | A set of user interface visuals, actions and procedures that exploit specific knowledge of users |
| d. | Set of technical question |
Solution: c) A set of user interface visuals, actions and procedures that exploit specific knowledge of users
Q 5) When users are involved in complex tasks, the demand on __________ can be significant.
| a. | Short-term memory |
| b. | Multiple colours in GUI |
| c. | Objects that appear on the screen |
| d. | Shortcuts |
Solution: a) Short-term memory
Q 6) Which of the following is not a design principle that allow the user to maintain control?
| a. | Show technical internals / code to user. |
| b. | Design for direct interaction with objects that appear on the screen. |
| c. | Allow user interaction to be interrupt-able and undo-able. |
| d. | Provide for flexible interaction. |
Solution: b) Design for direct interaction with objects that appear on the screen.
Q 7) Which of the following is not golden rule for interface design?
| a. | Place the user in control. |
| b. | Make the interface consistent. |
| c. | Use every possible colour in GUI. |
Solution: c) Use every possible colour in GUI.
Q 8) Which type of file cannot be played with the Windows Media Player control?
| a. | WAV |
| b. | AVI |
| c. | MPEG |
| d. | DOC |
Solution: d) DOC
Q 9) What establishes the profiles of end users of the system?
| a. | Design model |
| b. | System image |
| c. | Mental image |
Solution: b) System Image
Q 10) The physical devices used to store programs or data on a temporary or permanent basis for use in a computer or other digital electronic device is called as ____.
| a. | Memory |
| b. | Cache Only |
| c. | Disk I/O |
| d. | Processors |
Solution: a) Memory
Q 11) The method in which records are physically stored in a specified order according to a key field in each record is ______.
| a. | Random |
| b. | Sequential |
| c. | Hash |
| d. | Direct |
Solution: c) Hash
Q 12) ________ creates groups of items that are logical, distinctive, meaningful, and mutually exclusive.
| a. | Menus |
| b. | Groupings |
| c. | Console |
| d. | Icons |
Solution: b) Groupings
Q 13) What is not the goal of a good design?
| a. | Effectiveness |
| b. | Efficiency |
| c. | Safety |
| d. | Inappropriateness |
Solution: d) Inappropriateness
Q 14) To turn any UI application into an icon or symbol, ____.
| a. | Maximize |
| b. | Minimize |
| c. | Desktop |
| d. | Taskbar |
Solution: b) Minimize
Q 15) A __________ menu is a sub-menu derived from a higher-level menu, most typically a pull-down.
| a. | Pull up |
| b. | Graphics |
| c. | Cascading |
| d. | Pop-up |
Solution: c) Cascading
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Check out the other User Interaction Design MCQs posts

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