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Mumbai University/BE IT/User Interaction Design/Design Rules and Standards/Multiple Choice Questions - Part 4

Hello Everyone!
This article is based on the common Multiple Choice Questions related to User Interface Design. The MCQs are based on the topic- Design rules and standards

From the University Exam point of view, these MCQs were given as question bank in the 2020 Mumbai University-BE-Information Technology Exam for the subject- User Interface Design. The MCQs set is prepared from taking different cluster data.





Q 1) Related principles with Responsiveness is ________.

a. Browsability, static/dynamic defaults, reachability, persistence, operation visibility
b. Reachability, forward/ backward recovery, commensurate effort
c. Stability
d. Task completeness, task adequacy

Solution: c) Stability

Q 2) Related principles with Task conformance is _____.

a. Browsability, static/dynamic defaults, reachability, persistence, operation visibility
b. Reachability, forward/ backward recovery, commensurate effort
c. Stability
d. Task completeness, task adequacy

Solution: d) Task completeness, task adequacy

Q 3) The concept of a pattern language is generative and can therefore _______.

a. Assist in the development of complete designs
b. Used for communication between all stakeholders
c. Express values about what is humane in interface design
d. Reflect the temporal concerns of interaction

Solution: a) Assist in the development of complete designs

Q 4) HCI patterns and languages are generally intuitive and readable and can therefore _______.

a. Assist in the development of complete designs
b. Used for communication between all stakeholders
c. Express values about what is humane in interface design
d. Reflect the temporal concerns of interaction

Solution: b) Used for communication between all stakeholders

Q 5) Which is not the part of Norman’s seven principles?

a. Get the mappings right
b. Design for error
c. When all else fails, standardize
d. When all else fails, standardize

Solution: d) When all else fails, standardize

Q 6) Which is not part of Shneiderman’s Eight Golden Rules of Interface Design?

a. Strive for consistency
b. Offer informative feedback
c. Restrict easy reversal of actions
d. Enable frequent users to use shortcuts

Solution: c) Restrict easy reversal of actions

Q 7) Which is not in basic categories of the Smith and Mosier guidelines?

a. Data Entry
b. Data redundancy
c. Data Protection
d. Data Transmission

Solution: b) Data redundancy

Q 8) Satisfaction can be defined with respect to UID as __________.

a. The effectiveness, efficiency and satisfaction with which specified users achieve specified goals in particular environments
b. The accuracy and completeness with which specified users can achieve specified goals in particular environments
c. The resources expended in relation to the accuracy and completeness of goals achieved
d. The comfort and acceptability of the work system to its users and other people affected by its use

Solution: d) The comfort and acceptability of the work system to its users and other people affected by its use

Q 9) Effectiveness can be defined with respect to UID as _________.

a. The effectiveness, efficiency and satisfaction with which specified users achieve specified goals in particular environments
b. The accuracy and completeness with which specified users can achieve specified goals in particular environments
c. The resources expended in relation to the accuracy and completeness of goals achieved
d. The comfort and acceptability of the work system to its users and other people affected by its use

Solution: b) The accuracy and completeness with which specified users can achieve specified goals in particular environments

Q 10) Efficiency can be defined with respect to UID as _______.

a. The effectiveness, efficiency and satisfaction with which specified users achieve specified goals in particular environments
b. The accuracy and completeness with which specified users can achieve specified goals in particular environments
c. The resources expended in relation to the accuracy and completeness of goals achieved
d. The comfort and acceptability of the work system to its users and other people affected by its use

Solution: c) The resources expended in relation to the accuracy and completeness of goals achieved

Q 11) Usability can be defined with respect to UID as __________.

a. The effectiveness, efficiency and satisfaction with which specified users achieve specified goals in particular environments
b. The accuracy and completeness with which specified users can achieve specified goals in particular environments
c. The resources expended in relation to the accuracy and completeness of goals achieved
d. The comfort and acceptability of the work system to its users and other people affected by its use

Solution: a) The effectiveness, efficiency and satisfaction with which specified users achieve specified goals in particular environments

Q 12) Response time stability covers ______.

a. The invariance of the duration for identical or similar computational resources
b. Indefinite time
c. No response from system
d. Frustrate the user

Solution: a) the invariance of the duration for identical or similar computational resources

Q 13) The principle of commensurate effort states that _________.

a. For moderate system undo is not possible
b. For complex system undo is not possible
c. If it is difficult to undo a given effect on the state, then it should have been difficult to do in the first place
d. For simple and easy system undo is not possible

Solution: c) If it is difficult to undo a given effect on the state, then it should have been difficult to do in the first place

Q 14) Forward error recovery _______.

a. It is not possible
b. An attempt to undo the effects of previous interaction in order to return to a prior state before proceeding
c. May be the only possibility for recovery if the effects of interaction are not revocable
d. The acceptance of the current state and negotiation from that state towards the desired state

Solution: d) The acceptance of the current state and negotiation from that state towards the desired state


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Check out the other User Interaction Design MCQs posts

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