Mumbai University/BE IT/User Interaction Design/Design Rules and Standards/Multiple Choice Questions - Part 1
Hello Everyone!
This article is based on the common Multiple Choice Questions related to User Interface Design. The MCQs are based on the topic- Design rules and standards
From the University Exam point of view, these MCQs were given as question bank in the 2020 Mumbai University-BE-Information Technology Exam for the subject- User Interface Design. The MCQs set is prepared from taking different cluster data.
Q 1) Which of the following are common mobile application design mistake?
| a. | Browsability |
| b. | Interoperability |
| c. | Lean design |
| d. | Over designing |
Solution: b) Interoperability
Q 2) Which of the following is not ISO 9126 software quality factor?
| a. | Functionality |
| b. | Portability |
| c. | Reliability |
| d. | Visual appeal |
Solution: d) Visual appeal
Q 3) Which principle allows the modifiability of the user interface by the user or the system?
| a. | Task migratability |
| b. | Multi-threading |
| c. | Customization |
| d. | Substitutivity |
Solution: c) Customization
Q 4) Which principles provide a useful summary of its user centered design philosophy?
| a. | Shneiderman's eight principles |
| b. | Norman's seven principles |
| c. | Neilson's heuristics |
| d. | Smit and Mosier guidelines |
Solution: b) Norman's seven principles
Q 5) Which rules provide a convenient and succinct summary of key principles of interface design?
| a. | Neilson's heuristics |
| b. | Shneiderman's eight principles |
| c. | Norman's seven principles |
| d. | Smit and Mosier guidelines |
Solution: b) Shneiderman's eight principles
Q 6) Principle of Learnability focus on ______.
| a. | Predictability |
| b. | Substitutivity |
| c. | Multi-threading |
| d. | Customizability |
Solution: a) Predictability
Q 7) Which principle covers features that support the successful achievement and assessment of the goals?
| a. | Learnability |
| b. | Flexibility |
| c. | Adaptivity |
| d. | Robustness |
Solution: d) Robustness
Q 8) Which is the method that can be used for improving ease-of-use during the design process?
| a. | Responsiveness |
| b. | Usability |
| c. | Generalizabilty |
| d. | Browsability |
Solution: b) Usability
Q 9) Which of the following is not the element of design pattern?
| a. | Environment |
| b. | Problem |
| c. | Content |
| d. | Solution |
Solution: a) Environment
Q 10) Specific design rules which are high in authority and limited in application are known as ______.
| a. | Guidelines |
| b. | Framework |
| c. | Standards |
| d. | Principles |
Solution: c) Standards
Q 11) Which principle is an automatic customization of the user interface by the system?
| a. | Multiplicity |
| b. | Interleaving |
| c. | Multi-Modality |
| d. | Adaptivity |
Solution: d) Adaptivity
Q 12) Developing and applying design standards or guidelines achieves ______.
| a. | Flexibility |
| b. | Visual appeal |
| c. | Design consistency |
| d. | Portability |
Solution: c) Design consistency
Q 13) Which principle allow equivalent values of input and output to be arbitrarily substituted?
| a. | Task-migratability |
| b. | Substitutivity |
| c. | Customizability |
| d. | Portability |
Solution: b) Substitutivity
Q 14) Design rules in the form of standards and guidelines _____.
| a. | Provides direction for design |
| b. | Confines the interactive property of system |
| c. | Confuses the developers in sophisticated rules |
| d. | Helps in minimizing usability |
Solution: a) Provides direction for design
Q 15) Which rules are used for transforming difficult task to simple ones?
| a. | Norman's seven principles |
| b. | Neilson's heuristics |
| c. | Shneiderman's eight principles |
| d. | Smit and Mosier guidelines |
Solution: a) Norman's seven principles
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Check out the other User Interaction Design MCQs posts

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