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Mumbai University/BE/IT/User Interaction Design/Understanding and Conceptualizing Interaction, Cognitive aspects and Social, Emotional Interaction/Multiple Choice Questions - Part 3

Hello Everyone!
This article is based on the common Multiple Choice Questions related to User Interaction Design. The MCQs are based on the Second Module - (a) Understanding and Conceptualizing Interaction and (b) Cognitive aspects and Social, Emotional Interaction.

From the University Exam point of view, these MCQs were given as question bank in the 2020 Mumbai University - BE - Information Technology Exam for the subject - User Interaction Design. The MCQs set is prepared from taking different cluster data. These MCQs were also asked in the 2021 Final and Internal Examinations. These MCQs are also related to the subject Human Computer Interaction.




The topics included in this module are -

  • Understanding the Problem space and conceptualizing Design
  • Conceptual Model
  • Interface Types
  • Cognitive aspects
  • Social Interaction and Emerging Social Phenomena
  • Emotions and the User Experience
  • Expressive and Frustrating Interfaces
  • Persuasive Technologies

Q 1) Following are all cognitive processes. Which one involves reflective cognition?

a. Sorting
b. Decision making
c. Reading
d. Writing

Solution: b) Decision making

Q 2) Which of the following is a experiential cognitive processes?

a. Reading a book
b. Writing a book
c. Sleeping
d. Designing

Solution: a) Reading a book

Q 3) Which is a plan of scheme concerned in the mind and intended for subsequent execution?

a. Design
b. Attention
c. Interaction
d. Variation

Solution: a) Design

Q 4) Which interaction paradigm proposes that the computer attend to user's needs through anticipating what the user wants to do?

a. Physical / virtual integration
b. Attentive environments and transparent computing
c. Wearable computing
d. Pervasive computing

Solution: b) Attentive environments and transparent computing

Q 5) Pervasive computing is a direct follow-on of ideas arising from ______.

a. Wearable computing
b. Ubiquitous computing
c. Transparent computing
d. Attentive environments

Solution: b) Ubiquitous computing

Q 6) Most cognitive activities involve people interacting with ______.

a. Internal kinds of representations
b. Stimulating kinds of representations
c. Perpetual kinds of representations
d. External kinds of representations

Solution: d) External kinds of representations

Q 7) Interface metaphors are commonly used as part of _____.

a. Conceptual model
b. Interaction model
c. Intellectual model
d. Concise model

Solution: a) Conceptual model

Q 8) Which modes provide a structure for thinking about which conceptual model to develop?

a. Interaction modes
b. Interactive modes
c. Interface mode
d. Intermediate mode

Solution: a) Interaction modes

Q 9) Expressive interfaces can provide reassuring feedback to users as well as they are ________.

a. Informative
b. Manipulative
c. Mood changers
d. Responsive

Solution: a) Informative

Q 10) Many issues will need to be addressed when developing and testing initial prototypes of conceptual models. One of them is __________.

a. Whether to provide agents and in what format
b. Whether to hide from agents
c. Whether to keep access open to all users
d. Whether to provide security to data

Solution: a) Whether to provide agents and in what format

Q 11) Cognition has also been described in terms of specific kinds of process such as _________.

a. Playing
b. Dancing
c. Sleeping
d. Perception and recognition

Solution: d) Perception and recognition

Q 12) Argumentation tools are mainly designed for people working in _______.

a. Different location
b. Same physical location
c. Nearby each to other
d. Network classrooms

Solution: b) Same physical location

Q 13) The plan of scheme concerned in the mind and intended for subsequent executions termed as ______.

a. Variation
b. Interaction
c. Alteration
d. Design

Solution: d) Design

Q 14) Identifying needs, developing alternative design, building interactive versions and establishing requirements. These are the four basic activities of _______.

a. Design analysis
b. Inception
c. Alteration design
d. Interaction design

Solution: d) Interaction design

Q 15) A number of user-centered methods can be used to create prototypes of the potential candidates like ______.

a. Storyboards
b. Meetings
c. Chats
d. Discussions

Solution: a) Storyboards

Q 16) Which interface can provide reassuring feedback to users as well as be informative and fun?

a. Dynamic
b. Expressive
c. Virtual
d. Impressive

Solution: b) Expressive

Q 17) Which is social mechanisms?

a. Conversational mechanisms
b. Communication
c. Combinational
d. Expressive

Solution: b) Communication

Q 18) Which conceptual model or combination of models do you think is most suited to supporting the user activity of downloading music from web?

a. A conceptual model based on instructing and navigating would seem appropriate.
b. A conceptual model that allows visualization and easy manipulation of code plus efficient instructing of the system on how to check, debug, copy, etc., is essential.
c. A conceptual model based on instructing and conversing.
d. A conceptual model based on exploring and browsing.

Solution: a) A conceptual model based on instructing and navigating would seem appropriate.

Q 19) Which is the useful technique for facilitation users feedback on design at all stages?

a. Star
b. Design
c. Inception
d. Prototyping

Solution: d) Prototyping

Q 20) Speech-recognition systems that allow users to provide instructions via ________.

a. Written commands
b. Spoken commands
c. Textual commands
d. Grammatical commands

Solution: b) Spoken commands


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