Skip to main content

How to add Plugins for Git and GitHub in Jenkins

Hello Everyone,
This tutorial will help to add the plugins for Git and GitHub in Jenkins.

Jenkins is an open-source automation tool written in Java with plugins built for Continuous Integration purposes. Jenkins is used to build and test your software projects continuously making it easier for developers to integrate changes to the project, and making it easier for users to obtain a fresh build.

To connect GitHub with Jenkins, the following essential plugins must be installed.
  • Git
  • Git client plugin
  • Git server plugin
  • GitHub
  • GitHub API Plugin

Following are the steps to install the plugins on Jenkins. (These steps are common for the installation of all the plugins).

Step 1) Select Manage Jenkins option from the dashboard.


Step 2) In Manage Jenkins, select Manage Plugins.


Step 3) Now click on the Available tab. In the search bar, enter Git. (If the plugins are already installed, click on updates tab to update the plugins to latest version.)



Step 4) Select Git, Git client plugin, Git server plugin, GitHub and GitHub API Plugin. Now click on Install without restart. The required plugins will be installed now. It may take some time to download and install.



Step 5) Once the installation is complete, navigate back to dashboard. Create a New Item. Now in the Source Code Management, Git option would be available.




Check out other posts related to Jenkins





Comments

Popular posts from this blog

Android Architecture Stack

Hello Everyone! In this article we are discussing about the android architecture. It is essential for all the android application developers to understand the android architecture to get a clearer idea about the structure on which the application is made. From the exam point of view, the android architecture stack question has been asked several times (sometimes along with the Dalvik Virtual Machine ). Android operating system is a stack of software components which is roughly divided into five sections and four layers. The five sections of android architecture are- Linux kernel Libraries Android Runtime Application Framework Applications This is a layered architecture with each section having a different functionality. A) Linux Kernel - It is the bottom most layer of the architecture. This is the kernel on which android is based. This layer provides a level of abstraction between the hardware devices. It also contains all the l...

UML - Use Case Diagram for Vending Machine

Hello Everyone! Here is an example of an Use case Diagram of a Vending Machine System. Problem Statement - A vending machine accepts coins for variety of products. The user selects the drinks from products available through selection panel. If the drink is available the price of the product is displayed. The user then deposits the coins depending on the price of the product. Coin collector collects coin after stipulated time the controller will compare the deposited coin with price. If amount deposited is less than price then error message will be displayed and all deposited coin will be dispensed by the coin dispenser else the drink will be dispensed by the product dispenser. Check out other UML (Unified Modeling Language) Diagrams - Class Diagram   Object Diagram   Sequence Diagram Collaboration Diagram   Activity Diagram   State Diagram   Component Diagram   Deployment Diagram  

Mumbai University/BE IT/User Interaction Design/Process of Designing, Prototyping and Construction/Multiple Choice Questions - Part 3

Hello Everyone! This article is based on the common Multiple Choice Questions related to User Interface Design. The MCQs are based on the Module 4 of the syllabus- Process of Designing, Prototyping and Construction. From the University Exam point of view, these MCQs were given as question bank in the 2020 Mumbai University-BE-Information Technology Exam for the subject- User Interface Design. The MCQs set is prepared from taking different cluster data. Q 1) The use of touch in the interface is known as _______. a. Haptic Interfaces b. Multimedia Interface c. Multimodal Interface d. Gesture Interface Solution: a) Haptic Interfaces ...